Melanoma prevention using an augmented reality-based serious game

March 16, 2024

Abstract

Objectives
The purpose of this study was to field-test a recently developed AR-based serious game designed to promote SSE self-efficacy, called Spot.

Methods
Thirty participants played the game and answered 3 questionnaires: a baseline questionnaire, a second questionnaire immediately after playing the game, and a third questionnaire 1 week later (follow-up).

Results
The majority of participants considered that the objective quality of the game was high, and considered that the game could have a real impact in SSE promotion. Participants showed statistically significant increases in SSE self-efficacy and intention at follow-up. Of the 24 participants that had never performed a SSE or had done one more than 3 months ago, 12 (50.0%) reported doing a SSE at follow-up.

Conclusions
This study provides supporting evidence to the use of serious games in combination with AR to educate and motivate users to perform SSE. Spot seems to be an inconspicuous but effective strategy to promote SSE, a cancer prevention behavior, among healthy individuals.

Practice implications
Patient education is essential to tackle skin cancer, particularly melanoma. Serious games, such as Spot, have the ability to effectively educate and motivate patients to perform a cancer prevention behavior.

Source:

Nuno Ribeiro, Pedro Tavares, Catarina Ferreira, António Coelho, Melanoma prevention using an augmented reality-based serious game, Patient Education and Counseling, Volume 123, 2024, 108226, ISSN 0738-3991, https://doi.org/10.1016/j.pec.2024.108226.

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